Holzweiler Selene Boot
Holzweiler Selene Boot
Holzweiler is a norwegian clothing brand.
This is project is not affiliated with Holzweiler.
brand
Holzweiler
Year
2024
Category
Spec Work
01 Discovery & Research
01 Discovery & Research
I started the process doing research on Holzweiler's past, present, and future. Their most recent collection, AW24, resonated with me as it felt true to the brands identity. The collection takes the brand back to its norwegian roots, taking inspiration from nature and norwegian mountains. It also includes pieces taking inspiration from the moon, which carries a lot of symbolic meaning behind it.
I started the process doing research on Holzweiler's past, present, and future. Their most recent collection, AW24, resonated with me as it felt true to the brands identity. The collection takes the brand back to its norwegian roots, taking inspiration from nature and norwegian mountains. It also includes pieces taking inspiration from the moon, which carries a lot of symbolic meaning behind it.
01 Discovery & Research
I started the process doing research on Holzweiler's past, present, and future. Their most recent collection, AW24, resonated with me as it felt true to the brands identity. The collection takes the brand back to its norwegian roots, taking inspiration from nature and norwegian mountains. It also includes pieces taking inspiration from the moon, which carries a lot of symbolic meaning behind it.
02 Concept Exploration
02 Concept Exploration
I explored different directions for the design. It started as a high fashion winter boot inspired by older norwegian mountain boots. But I was intrigued by the moon inspiration in their AW24 collection, and doing more research about the moon I discovered the moon boots used on the Apollo missions. The Apollo moon boots had some great design cues I wanted to transfer over to a high fashion boot. The moon also bears a lot of symbolic meaning, making it a great place to find inspiration outside the moon boots. Because of this, the moon become my primary inspiration source.
I explored different directions for the design. It started as a high fashion winter boot inspired by older norwegian mountain boots. But I was intrigued by the moon inspiration in their AW24 collection, and doing more research about the moon I discovered the moon boots used on the Apollo missions. The Apollo moon boots had some great design cues I wanted to transfer over to a high fashion boot. The moon also bears a lot of symbolic meaning, making it a great place to find inspiration outside the moon boots. Because of this, the moon become my primary inspiration source.
02 Concept Exploration
I explored different directions for the design. It started as a high fashion winter boot inspired by older norwegian mountain boots. But I was intrigued by the moon inspiration in their AW24 collection, and doing more research about the moon I discovered the moon boots used on the Apollo missions. The Apollo moon boots had some great design cues I wanted to transfer over to a high fashion boot. The moon also bears a lot of symbolic meaning, making it a great place to find inspiration outside the moon boots. Because of this, the moon become my primary inspiration source.
03 Design Conceptualization
03 Design Conceptualization
I went on a mission to find the essence of the moon. The best way to do this in my opinion, is asking someone to draw it. Why? Because if you are going to draw something quick, you are essentially just capturing the essence of that thing with as few lines as possible. There was mainly two outcomes:
The first was drawing a half moon. Half a cirlce with a arch inside. The second was a circle with many smaller circles inside, representing all the moons craters. The second one resonated with me, so I wanted to incorporate a nod to the moon's craters into the design. I did this by adding square debossed details on the side of the boot. Why squares instead of circles? Artistic freedom. I found it to look a lot better with squares. But that's the beautiful thing about inspiration, it doesn't have to reference directly. It can be as abstract as one wants.
A lot of iterations was made figuring out what cues to take from the Apollo moon boots and how to incorporate it into the design. Again I changed it quite a bit from the original, but if you put them side by side, you can clearly see the reference.
I went on a mission to find the essence of the moon. The best way to do this in my opinion, is asking someone to draw it. Why? Because if you are going to draw something quick, you are essentially just capturing the essence of that thing with as few lines as possible. There was mainly two outcomes:
The first was drawing a half moon. Half a cirlce with a arch inside. The second was a circle with many smaller circles inside, representing all the moons craters. The second one resonated with me, so I wanted to incorporate a nod to the moon's craters into the design. I did this by adding square debossed details on the side of the boot. Why squares instead of circles? Artistic freedom. I found it to look a lot better with squares. But that's the beautiful thing about inspiration, it doesn't have to reference directly. It can be as abstract as one wants.
A lot of iterations was made figuring out what cues to take from the Apollo moon boots and how to incorporate it into the design. Again I changed it quite a bit from the original, but if you put them side by side, you can clearly see the reference.
03 Design Conceptualization
I went on a mission to find the essence of the moon. The best way to do this in my opinion, is asking someone to draw it. Why? Because if you are going to draw something quick, you are essentially just capturing the essence of that thing with as few lines as possible. There was mainly two outcomes:
The first was drawing a half moon. Half a cirlce with a arch inside. The second was a circle with many smaller circles inside, representing all the moons craters. The second one resonated with me, so I wanted to incorporate a nod to the moon's craters into the design. I did this by adding square debossed details on the side of the boot. Why squares instead of circles? Artistic freedom. I found it to look a lot better with squares. But that's the beautiful thing about inspiration, it doesn't have to reference directly. It can be as abstract as one wants.
A lot of iterations was made figuring out what cues to take from the Apollo moon boots and how to incorporate it into the design. Again I changed it quite a bit from the original, but if you put them side by side, you can clearly see the reference.
04 finalization & delivery
04 finalization & delivery
After I had sketched out the final design, I moved on to 3D modeling in Gravity Sketch and Blender. Then I did the textures in Substance Painter, and rendered it in Blender. I find working in 3D to be very important for the process, because it gives you a much better feeling of how the shoe would be in real life, especially when seeing it in VR. This means a lot of design changes still happens at this stage, based on how the sketch comes to life in 3D.
For the finalization I always try to communicate the overarching story, message, and inspiration into all the graphics and visuals. So for this concept, I tried to create a feeling of space, darkness, and light.
After I had sketched out the final design, I moved on to 3D modeling in Gravity Sketch and Blender. Then I did the textures in Substance Painter, and rendered it in Blender. I find working in 3D to be very important for the process, because it gives you a much better feeling of how the shoe would be in real life, especially when seeing it in VR. This means a lot of design changes still happens at this stage, based on how the sketch comes to life in 3D.
For the finalization I always try to communicate the overarching story, message, and inspiration into all the graphics and visuals. So for this concept, I tried to create a feeling of space, darkness, and light.
04 finalization & delivery
After I had sketched out the final design, I moved on to 3D modeling in Gravity Sketch and Blender. Then I did the textures in Substance Painter, and rendered it in Blender. I find working in 3D to be very important for the process, because it gives you a much better feeling of how the shoe would be in real life, especially when seeing it in VR. This means a lot of design changes still happens at this stage, based on how the sketch comes to life in 3D.
For the finalization I always try to communicate the overarching story, message, and inspiration into all the graphics and visuals. So for this concept, I tried to create a feeling of space, darkness, and light.
©2024 YMIR Design
Go Back To Top
©2024 YMIR Design
Go Back To Top